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Missions are one of the basic activities of many players in EVE, as the are one of the easiest ways to make money (isk). They also have other advantages, as well as some disadvantages.

Agents[]

Missions are given by agents, who can be found on most stations. The higher the agent level and agent quality, the better rewards of the mission. To get access to better agents, you have to improve your standing; the higher of standing or corportation standing applies.

Mission Genre[]

Missions can be divided into four types:

  • Acquire
  • Courier
  • Kill
  • Recon

Advantages[]

First, missions allow anyone to make good money in the relative safety of high security space (note that missions given by agents in low security space or 0.0 are more profitable, but carry the usual risks associated with operating in such places).

Second, some mission rewards include rare faction items (modules, blueprints, ships), usually offered to the player by way of a bonus payment.

Third, each successful mission yields an increase in loyalty points with the agent by whom the mission was given. For loyalty points you can obtain implants, faction ships and other perks, some of which cannot be acquired in any other way (although everything can be bought and sold on contracts).

Fourth, missions raise standings with various corporations. Every 16 missions completed for a given faction and for agents of the same level (corporation, type and quality do not matter) will give you access to one storyline mission. As a general rule, the storyline mission offer comes from the nearest storyline agent in that faction, but there appear to be other unknown factors as this is not always the case.

Fifth, once a player acquires an effective standing of 8.0 or higher with an NPC corporation, the player will be able to install Jump Clones at stations belonging to that corporation, provided they have cloning services. Note that not all corporations have stations with cloning services. If an entire player corporation reaches an average standing of 8.0 or higher with an NPC corporation, all players in that corporation can install Jump clones with the NPC corporation. Only base standings counts in this average, not effective standing (as modified by skills).

Disadvantages[]

The main disadvantage of doing missions is what is known in economics as opportunity cost: i.e. if you do missions, you are not doing other things. For example, many players argue that ratting in 0.0 space or doing complexes is more profitable, time-wise - but on the other hand 0.0 space is more dangerous than the high-sec space missions mentioned above. Further more, there are only a limited number of missions and, once these have been repeated several times, can become quite repetetive.

Being a mission runner[]

See Mission-Runner.

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